Warp wrote:
>
> > Subdividing a mesh and displacing in normal direction is not camparable to
> > distorting an isosurface function
>
> Why not?
>
For example subdividing a mesh can not generate surfaces separated from
the main object.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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